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[Sora 2] Project: Action continuation (SFX-only), 2.39:1, 24fps, “shot on RED RAPTOR,” anamorphic bokeh, soft...

Sora 2 🎥 Sora AI Beginner
amatsson (via Sora 2) Nov 10, 2025

This stunning 10-second video was generated using OpenAI's Sora 2 model through UlazAI. Quality: HD Aspect Ratio: Landscape Model: Sora 2 Text To Video Original Prompt: Project: Action continuation (SFX-only), 2.39:1, 24fps, “shot on RED RAPTOR,” anamorphic bokeh, soft 35mm film grain, cool rainy grade. Low-key/practical lighting with window key; rain refractions on glass; realistic physics; non-graphic breakaway debris (plaster/wood). Camera: measured tripod/slider, slight handheld on impacts only. Maintain left→right screen direction. Audio: NO MUSIC—production SFX only (rain bed, room tone per room, cloth/breath/exertion, shoe scrapes, metal ladder clank/drag, drywall bursts, wood splinters, tile skids, object rattles, lamp buzz/flicker). Geography: Lounge (rainy window, broken table) → thin partition → Kitchen (warmer practicals, tile) → Hallway (narrow, dim) → Bedroom (wardrobe + bedside lamp). Continuity props: steel ladder pre-positioned by lounge doorway; table wreckage & pie residue visible on floor; dust builds shot-to-shot. Shot 11A (0.5s): Lounge insert; steel ladder leaning by doorway; droplets ping on rungs; table splinters and crumbs foreground. SFX: faint rain through window, single water ping on metal, room tone. Shot 11B (0.4s): Floor-level POV past shattered table leg toward the kitchen doorway glowing warmer. SFX: tiny glass grit shift; her strained breath; distant kettle tick. Shot 11C (0.4s): Tight on ladder handle as his hand grips and snaps it closed. SFX: clean metallic clack; subtle cloth rustle. Shot 12 (1.0s): Low angle near table wreckage; he swings the CLOSED steel ladder like a lariat, sweeping her into the lounge partition; plaster buckles and powders; frames rattle. SFX: ladder CLANG, plaster CRACK, frame RATTLE, body THUD. Shot 13 (1.4s): Profile track at shoulder height; he rams her with the ladder THROUGH the weakened partition into the Kitchen; camera follows through dust into warmer light. SFX: drywall BURST, utensils CHATTER, shoes SCRAPE on tile, breathing. Shot 14 (1.2s): Kitchen medium-wide; ladder set half-open (A-frame); he POWERBOMBS her ACROSS the rungs; ladder bends; she hits tiles; kettle judders on counter. SFX: metal GROAN, rung DENT, tile IMPACT, kettle RATTLE, settling dust tick. Shot 15 (0.9s): Frontal from hallway doorway; IRISH WHIP into a SPEAR—through a thin corridor wall, exploding into the dim hallway. SFX: shoulder HIT, timber SNAP, debris SKITTER, distant rain bed. Shot 16 (1.1s): Bedroom wide, slight handheld on impact; he hoists and CHOKESLAMS her THROUGH a freestanding wardrobe; splinters shower; bedside lamp flickers. SFX: wardrobe SPLINTER, hinge TEAR, lamp BUZZ/FLICKER, settling debris. Notes: Keep dust/marks continuity building on wardrobe/hair; keep rain bed consistent across rooms; maintain practical-motivated light (cool lounge window → warm kitchen → dim hallway → lamp flicker in bedroom). Non-graphic stunt timing; make force believable with SFX, debris, and camera reaction. Created with ❤️ using UlazAI - The most accessible AI video generation platform. Generate your own Sora 2 videos at https://ulazai.com/sora/

Prompt

Project: Action continuation (SFX-only), 2.39:1, 24fps, “shot on RED RAPTOR,” anamorphic bokeh, soft 35mm film grain, cool rainy grade. Low-key/practical lighting with window key; rain refractions on glass; realistic physics; non-graphic breakaway debris (plaster/wood). Camera: measured tripod/slider, slight handheld on impacts only. Maintain left→right screen direction. 
Audio: NO MUSIC—production SFX only (rain bed, room tone per room, cloth/breath/exertion, shoe scrapes, metal ladder clank/drag, drywall bursts, wood splinters, tile skids, object rattles, lamp buzz/flicker).
Geography: Lounge (rainy window, broken table) → thin partition → Kitchen (warmer practicals, tile) → Hallway (narrow, dim) → Bedroom (wardrobe + bedside lamp).
Continuity props: steel ladder pre-positioned by lounge doorway; table wreckage & pie residue visible on floor; dust builds shot-to-shot.

Shot 11A (0.5s): Lounge insert; steel ladder leaning by doorway; droplets ping on rungs; table splinters and crumbs foreground.
SFX: faint rain through window, single water ping on metal, room tone.

Shot 11B (0.4s): Floor-level POV past shattered table leg toward the kitchen doorway glowing warmer.
SFX: tiny glass grit shift; her strained breath; distant kettle tick.

Shot 11C (0.4s): Tight on ladder handle as his hand grips and snaps it closed.
SFX: clean metallic clack; subtle cloth rustle.

Shot 12 (1.0s): Low angle near table wreckage; he swings the CLOSED steel ladder like a lariat, sweeping her into the lounge partition; plaster buckles and powders; frames rattle.
SFX: ladder CLANG, plaster CRACK, frame RATTLE, body THUD.

Shot 13 (1.4s): Profile track at shoulder height; he rams her with the ladder THROUGH the weakened partition into the Kitchen; camera follows through dust into warmer light.
SFX: drywall BURST, utensils CHATTER, shoes SCRAPE on tile, breathing.

Shot 14 (1.2s): Kitchen medium-wide; ladder set half-open (A-frame); he POWERBOMBS her ACROSS the rungs; ladder bends; she hits tiles; kettle judders on counter.
SFX: metal GROAN, rung DENT, tile IMPACT, kettle RATTLE, settling dust tick.

Shot 15 (0.9s): Frontal from hallway doorway; IRISH WHIP into a SPEAR—through a thin corridor wall, exploding into the dim hallway.
SFX: shoulder HIT, timber SNAP, debris SKITTER, distant rain bed.

Shot 16 (1.1s): Bedroom wide, slight handheld on impact; he hoists and CHOKESLAMS her THROUGH a freestanding wardrobe; splinters shower; bedside lamp flickers.
SFX: wardrobe SPLINTER, hinge TEAR, lamp BUZZ/FLICKER, settling debris.

Notes: Keep dust/marks continuity building on wardrobe/hair; keep rain bed consistent across rooms; maintain practical-motivated light (cool lounge window → warm kitchen → dim hallway → lamp flicker in bedroom). Non-graphic stunt timing; make force believable with SFX, debris, and camera reaction.

Tags

#sora #sora2 #openai #ulazai #ai-video #hd #landscape #text-to-video #txt2vid

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Creator

A
amatsson (via Sora 2)
Total Prompts: 4

Prompt Details

✨ Made with Sora 2 🎥 Sora AI Beginner Nov 10, 2025 by amatsson (via Sora 2)

Description

This stunning 10-second video was generated using OpenAI's Sora 2 model through UlazAI. Quality: HD Aspect Ratio: Landscape Model: Sora 2 Text To Video Original Prompt: Project: Action continuation (SFX-only), 2.39:1, 24fps, “shot on RED RAPTOR,” anamorphic bokeh, soft 35mm film grain, cool rainy grade. Low-key/practical lighting with window key; rain refractions on glass; realistic physics; non-graphic breakaway debris (plaster/wood). Camera: measured tripod/slider, slight handheld on impacts only. Maintain left→right screen direction. Audio: NO MUSIC—production SFX only (rain bed, room tone per room, cloth/breath/exertion, shoe scrapes, metal ladder clank/drag, drywall bursts, wood splinters, tile skids, object rattles, lamp buzz/flicker). Geography: Lounge (rainy window, broken table) → thin partition → Kitchen (warmer practicals, tile) → Hallway (narrow, dim) → Bedroom (wardrobe + bedside lamp). Continuity props: steel ladder pre-positioned by lounge doorway; table wreckage & pie residue visible on floor; dust builds shot-to-shot. Shot 11A (0.5s): Lounge insert; steel ladder leaning by doorway; droplets ping on rungs; table splinters and crumbs foreground. SFX: faint rain through window, single water ping on metal, room tone. Shot 11B (0.4s): Floor-level POV past shattered table leg toward the kitchen doorway glowing warmer. SFX: tiny glass grit shift; her strained breath; distant kettle tick. Shot 11C (0.4s): Tight on ladder handle as his hand grips and snaps it closed. SFX: clean metallic clack; subtle cloth rustle. Shot 12 (1.0s): Low angle near table wreckage; he swings the CLOSED steel ladder like a lariat, sweeping her into the lounge partition; plaster buckles and powders; frames rattle. SFX: ladder CLANG, plaster CRACK, frame RATTLE, body THUD. Shot 13 (1.4s): Profile track at shoulder height; he rams her with the ladder THROUGH the weakened partition into the Kitchen; camera follows through dust into warmer light. SFX: drywall BURST, utensils CHATTER, shoes SCRAPE on tile, breathing. Shot 14 (1.2s): Kitchen medium-wide; ladder set half-open (A-frame); he POWERBOMBS her ACROSS the rungs; ladder bends; she hits tiles; kettle judders on counter. SFX: metal GROAN, rung DENT, tile IMPACT, kettle RATTLE, settling dust tick. Shot 15 (0.9s): Frontal from hallway doorway; IRISH WHIP into a SPEAR—through a thin corridor wall, exploding into the dim hallway. SFX: shoulder HIT, timber SNAP, debris SKITTER, distant rain bed. Shot 16 (1.1s): Bedroom wide, slight handheld on impact; he hoists and CHOKESLAMS her THROUGH a freestanding wardrobe; splinters shower; bedside lamp flickers. SFX: wardrobe SPLINTER, hinge TEAR, lamp BUZZ/FLICKER, settling debris. Notes: Keep dust/marks continuity building on wardrobe/hair; keep rain bed consistent across rooms; maintain practical-motivated light (cool lounge window → warm kitchen → dim hallway → lamp flicker in bedroom). Non-graphic stunt timing; make force believable with SFX, debris, and camera reaction. Created with ❤️ using UlazAI - The most accessible AI video generation platform. Generate your own Sora 2 videos at https://ulazai.com/sora/

Veo 3 Prompt

Project: Action continuation (SFX-only), 2.39:1, 24fps, “shot on RED RAPTOR,” anamorphic bokeh, soft 35mm film grain, cool rainy grade. Low-key/practical lighting with window key; rain refractions on glass; realistic physics; non-graphic breakaway debris (plaster/wood). Camera: measured tripod/slider, slight handheld on impacts only. Maintain left→right screen direction. 
Audio: NO MUSIC—production SFX only (rain bed, room tone per room, cloth/breath/exertion, shoe scrapes, metal ladder clank/drag, drywall bursts, wood splinters, tile skids, object rattles, lamp buzz/flicker).
Geography: Lounge (rainy window, broken table) → thin partition → Kitchen (warmer practicals, tile) → Hallway (narrow, dim) → Bedroom (wardrobe + bedside lamp).
Continuity props: steel ladder pre-positioned by lounge doorway; table wreckage & pie residue visible on floor; dust builds shot-to-shot.

Shot 11A (0.5s): Lounge insert; steel ladder leaning by doorway; droplets ping on rungs; table splinters and crumbs foreground.
SFX: faint rain through window, single water ping on metal, room tone.

Shot 11B (0.4s): Floor-level POV past shattered table leg toward the kitchen doorway glowing warmer.
SFX: tiny glass grit shift; her strained breath; distant kettle tick.

Shot 11C (0.4s): Tight on ladder handle as his hand grips and snaps it closed.
SFX: clean metallic clack; subtle cloth rustle.

Shot 12 (1.0s): Low angle near table wreckage; he swings the CLOSED steel ladder like a lariat, sweeping her into the lounge partition; plaster buckles and powders; frames rattle.
SFX: ladder CLANG, plaster CRACK, frame RATTLE, body THUD.

Shot 13 (1.4s): Profile track at shoulder height; he rams her with the ladder THROUGH the weakened partition into the Kitchen; camera follows through dust into warmer light.
SFX: drywall BURST, utensils CHATTER, shoes SCRAPE on tile, breathing.

Shot 14 (1.2s): Kitchen medium-wide; ladder set half-open (A-frame); he POWERBOMBS her ACROSS the rungs; ladder bends; she hits tiles; kettle judders on counter.
SFX: metal GROAN, rung DENT, tile IMPACT, kettle RATTLE, settling dust tick.

Shot 15 (0.9s): Frontal from hallway doorway; IRISH WHIP into a SPEAR—through a thin corridor wall, exploding into the dim hallway.
SFX: shoulder HIT, timber SNAP, debris SKITTER, distant rain bed.

Shot 16 (1.1s): Bedroom wide, slight handheld on impact; he hoists and CHOKESLAMS her THROUGH a freestanding wardrobe; splinters shower; bedside lamp flickers.
SFX: wardrobe SPLINTER, hinge TEAR, lamp BUZZ/FLICKER, settling debris.

Notes: Keep dust/marks continuity building on wardrobe/hair; keep rain bed consistent across rooms; maintain practical-motivated light (cool lounge window → warm kitchen → dim hallway → lamp flicker in bedroom). Non-graphic stunt timing; make force believable with SFX, debris, and camera reaction.

Tags

#sora #sora2 #openai #ulazai #ai-video #hd #landscape #text-to-video #txt2vid

Creator

A
amatsson (via Sora 2)
Total Prompts: 4
Approved: 0