UlazAI - KI-Bild- & Video-Tools
How to use asset:// IDs for real-person footage
Use public URLs for normal references. For real-person footage, or whenever raw files
are unstable, prepare the media as a Seedance asset first and paste the returned asset:// ID
into UlazAI instead of the raw file.
When to use it
Real-person footage or unstable raw uploads
If your input contains a real person, or the raw file path keeps erroring, switch to an
asset:// ID flow first.
What you get back
A reusable asset ID
After the media is prepared, you will receive an identifier such as
asset://your-seedance-media-id. That is what UlazAI accepts in the Seedance 2 fields.
Where to paste it
Any Seedance 2 manual reference field
You can paste the ID into first-frame, last-frame, reference image, reference video, or reference audio fields in the UlazAI composer.
Recommended workflow
Step 1
Prepare the media as an asset
Register the real-person clip, image, or audio as a Seedance asset in your workflow before you start the generation job.
Step 2
Copy the returned asset:// ID
Do not paste the raw file path after that step. Use the returned asset ID as the source reference that the model should read.
Step 3
Paste the ID into UlazAI composer
Open Seedance 2 or Seedance 2 Fast, choose the right mode, and paste the ID into the matching manual input field before submitting the render.
Which UlazAI fields accept asset IDs?
Frame-lock modes
Use asset:// IDs in First frame and Last frame when your frame source should not be passed as a raw file.
Multimodal references
Reference image, reference video, and reference audio fields all accept public URLs and asset:// IDs.
API payloads
The same IDs can be sent in first_frame_url, last_frame_url, reference_image_urls, reference_video_urls, and reference_audio_urls.
Quick rule
If it is normal reference media and a public URL works, use the URL.
If it is real-person footage or the raw upload is flaky, switch to an asset:// ID.
Use a public URL when:
- Product shots, scenery, or non-sensitive references are already hosted.
- You only need a fast creative iteration path.
- The source file is already stable and publicly reachable.
Switch to asset IDs when:
- The footage contains a real person.
- You keep hitting raw-file validation or ingestion errors.
- You need a more stable reusable reference inside repeated jobs.
Next step
Open Seedance 2 with the right reference format
Use public URLs for standard creative work. Use asset:// IDs when your Seedance 2 job needs
a safer path for real-person footage.